
The Xbox system and the controller.
The Xbox was a video gaming console created by Microsoft's branch of video games known as Microsoft Game Studios. It was the console that started Microsoft's video game era, which put in even more competition to the video gaming industries, competing with Nintendo, SEGA, and Sony Entertainment's PlayStation video game companies, however was the first video gaming console with online play availability.
It was released in North America in November 15 2001, in Japan on February 22, 2002, and in Europe and Australia on March 14, 2002. It's successor, the Xbox 360, was released on November 22, 2005. The last game released for the Xbox was Madden NFL 2009, released on August 12, 2008.
Hardware[]
- CPU: 32-bit 733 MHz, Pentium III-based, custom Intel Coppermine-based processor in a Micro-PGA2 package (though soldered to the mainboard using BGA). 180 nm process.
- SSE floating point SIMD. Four single-precision floating point numbers per clock cycle.
- MMX integer SIMD
- 133 MHz 64-bit GTL+ front-side bus to GPU
- 32 KB L1 cache. 128 KB on-die L2 "Advanced Transfer Cache"
- Shared memory subsystem
- 64 MB DDR SDRAM at 200 MHz; in dual-channel 128-bit configuration giving 6000 MB/s
- Supplied by Hynix or Samsung depending on manufacture date and location
- GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and Nvidia.
- Geometry engine: 115 million vertices/second, 125 million particles/second (peak)
- 4 pixel pipelines with 2 texture units each
- 932 megapixels/second (233 MHz x 4 pipelines), 1,864 Texel megatexels/second (932 MP×2 texture units) (peak)
- Peak triangle performance (32pixel divided from filrate): 29,125,000 32-pixel triangles/s raw or w. 2 textures and lit.
- 485,416 triangles per frame at 60 frame/s
- 970,833 triangles per frame at 30 frame/s
- Peak triangle performance (32pixel divided from filrate): 29,125,000 32-pixel triangles/s raw or w. 2 textures and lit.
- 8 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)
- Bilinear, trilinear, and anisotropic texture filtering
- Similar to the GeForce 3 and GeForce 4 PC GPUs
- Storage media
- 2×–5× (2.6 MB/s–6.6 MB/s) CAV DVD-ROM
- 8 or 10 GB, 3.5 in, 5,400 RPM hard disk. Formatted to 8 GB. FATX file system.
- Optional 8 MB memory card for saved game file transfer.
- Audio processor: NVIDIA "MCPX" (a.k.a. SoundStorm "NVAPU")
- 64 3D sound channels (up to 256 stereo voices)
- HRTF Sensaura 3D enhancement
- MIDI DLS2 Support
- Monaural, Stereo, Dolby Surround, Dolby Digital Live 5.1, and DTS Surround (DVD movies only) audio output options
- Integrated 10/100BASE-TX wired ethernet
- DVD movie playback (Add-on required)
- A/V outputs: composite video, S-Video, component video, SCART, Digital Optical TOSLINK, and RCA connector|stereo RCA analog audio
- Resolutions: 480i, 480p, 576i, 576p, 720p, 1080i
- Controller ports: 4 proprietary USB 1.1 ports
- Weight: 3.86 kg (8.5 lb)
- Dimensions: 320×100×260 mm (12.5×4×10.5 in)